Saturday 28 July 2012

The games you will never see!



So... you think this post is going to be about unfinished and/or cancelled games...

Well you're wrong!




After accidently discovering an audio-only game called BlindSide on the Desura site I decided to have a rummage around the Internet to see if I could find any more titles like this and discovered the unique, strange, and sometimes apparently quire disconcerting world of Audio Games.

Audio games seem to have their roots in the add-on speech synthesisers that could be used with some old-style text adventure games (or interactive fiction, as they are now known) before a niche market for games aimed at the blind user emerged. With the advances in sound control these games made came an opportunity to appeal to a wider, and more commercially lucrative, audience. The Audio game is fast becoming a recognised subgenus that is now making some important inroads into mainstream gaming platforms.

Friday 20 July 2012

Google goes OnLive as Sony gets Gaikai!


Welcome to the heavyweight game streaming wars...

Two things happened in the world of on-line game-streaming recently:
1)      Sony bought over Gaikai, currently the only real rival to OnLive.
2)      Google signed a deal to incorporate native OnLive support into Google TV.

At first sight this may not sound like much of a problem, just the integration of this emerging technology into the more established marketplace... Well on first sight maybe, but this has already caused some unease even before any set-top devices utilising these technologies have been released.

Google and OnLive have announced that both the OnLive service and its proprietary controller device will be incorporated into the Google TV service. Support for the controller will be ‘baked in’ to the software, and the streaming service will be available as a Google TV app, regardless of the manufacturer producing the set-top hardware.
This means that set-top boxes like Sony’s NSZ-GS7, which incorporates Google TV, would ‘in theory’ be capable of running the OnLive games streaming system. There was some initial speculation that this would indeed be the case, but then support for OnLive seems to have been quietly pulled.

Monday 9 July 2012

All your clouds are belong to us!


Have you ever wondered why the Internet has always been represented by a cloud symbol?
Well a cloud is intangible; it doesn’t have any defined shape, and is in constant motion. When viewed from a distance it seems like a tangible entity, but when examined up-close all sense of structure and solidity is lost. Sound familiar?
Simply put, the Internet has always been one large unmappable information-cloud.
Now a staggering amount of personal information is beginning to accumulate, and float around, in this cloud. This information only looks set to increase with the advent and growth of ‘Could Computing’ resources. As the Internet will be offering increasingly interactive, and personalised, remote services
You may not have heard of it but in late 20011 a group of researchers from Ruhr University in Germany released a paper called "All Your Clouds are Belong to us." This caused quite a bit of restlessness within the ‘cloud computing’ fraternity, as the paper revealed basic security vulnerabilities in various cloud platforms  including, but not limited to, some of Amazon's services.
Amazon has since released a statement to say all these issues have been resolved.